Here are a couple more games that are extremely hard to beat.Maybe not impossible but if you want to see your hopes and dreams fly out the window give these games a try but be warned these are some of the most brutal games in this generation
Source : Whatculture.com
15. Trials Fusion
Though older Trials titles like the standout Evolution remain the best – and hardest – of the bunch, Fusion continues the series’ penchant for physics-based gameplay.
Lean back or forward and your bike tilts accordingly, resulting in a pitch-perfect sensation of real ‘weight’ you can then apply to jimmying yourself around all sorts of awkwardly-placed obstacles. Fusion also includes minigames like trick-based scoring or a modifier so you only go faster – both of which become increasingly hard to control once you add the momentum of hurtling down a hillside at 90mph.
Trials Fusion may not have the same pull as when the franchise once topped Xbox Live Arcade top 10 lists across the 2000s, but it remains the perfect embodiment of that “Just one more try…” mentality we/some know and love.
14. The Legend Of Zelda: Breath Of The Wild
It might look all cute n’ cuddly on the outside, but Breath of the Wild’s way of communicating to the player that they’ve wandered into a higher-level area is to flat-out kill them in one blow.
Have just the wrong amount of armour equipped, fail to seek cover fast enough or perhaps mistime your split-second parry and something like the laser-blasting Guardians will have that Game Over screen up faster than you can say “Hero of Hyrule”.
Alongside things like the Guardians, Lynels or bow-equipped Moblins doing disgusting amounts of damage out of nowhere, you have the game’s various survival aspects chipping away at your health if you can’t locate a heat source or drink a cooling potion.
Combined – and especially in the Master Mode – these elements can make Breath of the Wild one of the most unexpectedly hard releases Nintendo have ever put their name to.
13. Alien Isolation
A game whose challenge comes not from having to get your head around precisely what to do, but more steeling your resolve and patience against some incredibly cheap game mechanics.
See, besides actually being controlled by two A.I. brains at once, Alien Isolation has some of the most excruciatingly distanced checkpoints in gaming. Not only that, but as the Xenomorph will wander the halls of the Sevastopol almost at random, there’s every chance you could make a break for a doorway only to get skewered from behind in seconds.
Die and you’re back to the last save point, doomed to re-walk the same corridors, hear the same dialogue exchanges and watch the same cutscenes all over again. Compound this thought with a save animation that takes a good 15 seconds to activate – and might simply save you in a state about to be killed anyway – and you have something that worked as a horror, but mainly because the idea of losing the last hour’s worth of progression was soul-destroying.
Another entry in the ‘Souls genre’ (or whatever we’re calling it), Team Ninja’s attempt at a balls-hard actioner is one of the most refined and meticulously balanced of the bunch.
Centred on “William” (based on real-world adventurer William Adams) exploring the islands of Kodama, the best mechanic comes from the idea of battling other deceased players who’ve died in their respective games, leaving a ghost A.I. to battle for better loot. These are peppered across the landscape alongside standard enemies that’ll come at you in groups – and then there’s the bosses who range from one shot-killing vampire-ladies to lightning fast samurais you’ll clash with in wheat-covered fields.
Miraculously – because the final version is still a very demanding game – difficulty was toned down from the initial Alpha and Beta demos. Where enemies would rush you with many stupidly quick stabs, now you at least have a chance to catch your breath or chow down on some health-restoring items – only to be flattened from behind as a random heavy decides to have your head for breakfast.
11. Ori & The Blind Forest
Here’s a thought: Should difficulty be predicated on the very obstacle you’re struggling to surpass, or the journey to get there? Should restarts be plentiful and positioning be right before some gauntlet of platforms, or is the ‘challenge’ getting back to that spot and doing the whole thing in one go?
Ori & the Blind Forest strikes a perfect balance by introducing something truly worthwhile: Custom checkpoint placement. Based on ‘cashing in’ your special energy that would otherwise be used for projectiles and boosts, you can make a restart point that’ll instantly load back up if you bite the big one.
Needless to say it’s invaluable when trying to get through some of the tightest platforming runs in gaming, and a lesson learned and improved upon from the immaculate Super Meat Boy.
Ori & Blind Forest remains one of the absolute best games of the generation, and an especially shiny gem in the Xbox One crown.
10. Titan Souls
Carrying on from that idea of difficulty still being maintained even if you can restart the challenge right from before it starts, Titan Souls employs the Shadow of the Colossus mentality of running across the landscape before you can even try again.
The game itself is a boss rush, meaning no NPCs or regular enemies, just a set number of bosses located in the environment – all with patterns to memorise and weakspots to exploit. Such a mentality is of course routed in trial and error, and it’s here where Titan Souls annoyances rear their head.
It’s apparently not enough to go toe-to-toe with these fearsome foes, but you’ll have to remember the route from your checkpoint back to said boss, figure out what’s needed to win and do the entire thing without perishing. Needless to say it’s unforgiving, but at least Titan Souls’ art style is charmingly simplistic.
9. Dark Souls 3
Considering Souls’ reputation as being the singlemost b*stard hard game across the entirety of the medium, part three isn’t actually too bad. Coming after FromSoftware have perfected their own brand of animation-specific action from the past two games, DS3 has nothing that reaches anywhere near the same levels of wall-destroying fury as say, Ornstein & Smough.
Instead, DS3 is easily the best-playing Souls of the bunch, introducing a new mechanic where any felled boss’s soul can be transmuted into a new weapon, providing an extra layer of pull to see the entire campaign through. Difficulty-wise there are things like your first face-flattening at the hards of Iudex Grundyr, who just to make sure he wins, transforms into a ginormous mass of alien goop for the final third of the bout, and a final boss that rolls together scores of your own abilities for the ultimate showdown.
Still, DS3 was Souls refined – all of the challenge from the other two filtered through play-testing to create battles and scenarios that were adaptable, learnable and far more surmountable than, say, Bloodborne (but I’ll get to that).