15 Of The Hardest Games In This Generation , So Far.

15 Of The Hardest Games In This Generation , So Far.


Here are a couple more games that are extremely hard to beat.Maybe not impossible but if you want to see your hopes and dreams fly out the window give these games a try but be warned these are some of the most brutal games in this generation

Source : Whatculture.com

15. Trials Fusion

trials fusion

Though older Trials titles like the standout Evolution remain the best – and hardest – of the bunch, Fusion continues the series’ penchant for physics-based gameplay.

Lean back or forward and your bike tilts accordingly, resulting in a pitch-perfect sensation of real ‘weight’ you can then apply to jimmying yourself around all sorts of awkwardly-placed obstacles. Fusion also includes minigames like trick-based scoring or a modifier so you only go faster – both of which become increasingly hard to control once you add the momentum of hurtling down a hillside at 90mph.

Trials Fusion may not have the same pull as when the franchise once topped Xbox Live Arcade top 10 lists across the 2000s, but it remains the perfect embodiment of that “Just one more try…” mentality we/some know and love.

14. The Legend Of Zelda: Breath Of The Wild

zelda breath of the wild

It might look all cute n’ cuddly on the outside, but Breath of the Wild’s way of communicating to the player that they’ve wandered into a higher-level area is to flat-out kill them in one blow.

Have just the wrong amount of armour equipped, fail to seek cover fast enough or perhaps mistime your split-second parry and something like the laser-blasting Guardians will have that Game Over screen up faster than you can say “Hero of Hyrule”.

Alongside things like the Guardians, Lynels or bow-equipped Moblins doing disgusting amounts of damage out of nowhere, you have the game’s various survival aspects chipping away at your health if you can’t locate a heat source or drink a cooling potion.

Combined – and especially in the Master Mode – these elements can make Breath of the Wild one of the most unexpectedly hard releases Nintendo have ever put their name to.

13. Alien Isolation

alien isolation
Creative Assembly

A game whose challenge comes not from having to get your head around precisely what to do, but more steeling your resolve and patience against some incredibly cheap game mechanics.

See, besides actually being controlled by two A.I. brains at once, Alien Isolation has some of the most excruciatingly distanced checkpoints in gaming. Not only that, but as the Xenomorph will wander the halls of the Sevastopol almost at random, there’s every chance you could make a break for a doorway only to get skewered from behind in seconds.

Die and you’re back to the last save point, doomed to re-walk the same corridors, hear the same dialogue exchanges and watch the same cutscenes all over again. Compound this thought with a save animation that takes a good 15 seconds to activate – and might simply save you in a state about to be killed anyway – and you have something that worked as a horror, but mainly because the idea of losing the last hour’s worth of progression was soul-destroying.

12. Nioh

Nioh hino enma
Team Ninja

Another entry in the ‘Souls genre’ (or whatever we’re calling it), Team Ninja’s attempt at a balls-hard actioner is one of the most refined and meticulously balanced of the bunch.

Centred on “William” (based on real-world adventurer William Adams) exploring the islands of Kodama, the best mechanic comes from the idea of battling other deceased players who’ve died in their respective games, leaving a ghost A.I. to battle for better loot. These are peppered across the landscape alongside standard enemies that’ll come at you in groups – and then there’s the bosses who range from one shot-killing vampire-ladies to lightning fast samurais you’ll clash with in wheat-covered fields.

Miraculously – because the final version is still a very demanding game – difficulty was toned down from the initial Alpha and Beta demos. Where enemies would rush you with many stupidly quick stabs, now you at least have a chance to catch your breath or chow down on some health-restoring items – only to be flattened from behind as a random heavy decides to have your head for breakfast.

11. Ori & The Blind Forest

Ori & and the Blind Forest
MOON Studios

Here’s a thought: Should difficulty be predicated on the very obstacle you’re struggling to surpass, or the journey to get there? Should restarts be plentiful and positioning be right before some gauntlet of platforms, or is the ‘challenge’ getting back to that spot and doing the whole thing in one go?

Ori & the Blind Forest strikes a perfect balance by introducing something truly worthwhile: Custom checkpoint placement. Based on ‘cashing in’ your special energy that would otherwise be used for projectiles and boosts, you can make a restart point that’ll instantly load back up if you bite the big one.

Needless to say it’s invaluable when trying to get through some of the tightest platforming runs in gaming, and a lesson learned and improved upon from the immaculate Super Meat Boy.

Ori & Blind Forest remains one of the absolute best games of the generation, and an especially shiny gem in the Xbox One crown.

10. Titan Souls

titan souls
Devolver Digital

Carrying on from that idea of difficulty still being maintained even if you can restart the challenge right from before it starts, Titan Souls employs the Shadow of the Colossus mentality of running across the landscape before you can even try again.

The game itself is a boss rush, meaning no NPCs or regular enemies, just a set number of bosses located in the environment – all with patterns to memorise and weakspots to exploit. Such a mentality is of course routed in trial and error, and it’s here where Titan Souls annoyances rear their head.

It’s apparently not enough to go toe-to-toe with these fearsome foes, but you’ll have to remember the route from your checkpoint back to said boss, figure out what’s needed to win and do the entire thing without perishing. Needless to say it’s unforgiving, but at least Titan Souls’ art style is charmingly simplistic.

9. Dark Souls 3

Iudex Gundyr dark souls 3

Considering Souls’ reputation as being the singlemost b*stard hard game across the entirety of the medium, part three isn’t actually too bad. Coming after FromSoftware have perfected their own brand of animation-specific action from the past two games, DS3 has nothing that reaches anywhere near the same levels of wall-destroying fury as say, Ornstein & Smough.

Instead, DS3 is easily the best-playing Souls of the bunch, introducing a new mechanic where any felled boss’s soul can be transmuted into a new weapon, providing an extra layer of pull to see the entire campaign through. Difficulty-wise there are things like your first face-flattening at the hards of Iudex Grundyr, who just to make sure he wins, transforms into a ginormous mass of alien goop for the final third of the bout, and a final boss that rolls together scores of your own abilities for the ultimate showdown.

Still, DS3 was Souls refined – all of the challenge from the other two filtered through play-testing to create battles and scenarios that were adaptable, learnable and far more surmountable than, say, Bloodborne (but I’ll get to that).

8. Hotline Miami 2: Wrong Number

hotline miami 2
Dennaton Games

Where the first Hotline Miami was always a reaction-testing blur of bullets, melee weapons and head-bashing executions, the sequel expanded every level to introduce a more ranged element to proceedings.

The amount of close-quarters weapons were reduced as firearms took centre stage. It meant you’d have to feather the shoulder buttons to scour ahead, creating distractions to lure various gang members away from their compatriots before nailing a shot before they could do the same to you.

Some levels even went so far as to have a good 20 goons within close proximity of one another, forcing you to try some separation tactics, but more often resorting to dumping a clip across the map and hoping you hit paydirt. This new gun-heavy direction certainly wasn’t for everyone, but once it clicked, Wrong Number was an exemplary game – you just had to retrain your Hotline Miami brain after the first instalment.

7. Rogue Legacy

Rogue Legacy
Cellar Door Games

One of the finest roguelikes in gaming, Rogue Legacy gives you access to an entire bloodline of knights – all with different abilities – as they attempt to thwart a randomly-generated castle of obstacles and enemies.

Precisely because the game requires copious amounts of death so you can restart with points invested in things like better equipment and dash abilities, you’re not meant to survive or succeed for a good 50+ tries. Even after you re-approach the castle, larger sword in-tow with an invisibility state on-hand, the bosses are something else.

Channeling old-school bullet hell shooters, you’re routinely tasked with surviving entire screens full of projectiles and enemies that’ll do damage if you so much as touch them. Factor in that you might already be ailing from a lack of HP when you first come across such a duel, and surviving long enough to recognise a pattern or weak spot is a challenge in itself.

6. Galak-Z

Galak Z

I’d love to tell you more about Galak-Z outside its second Sector, but this is a game with such a high barrier for entry, if you haven’t refined your reaction times to match the speed of light, good luck seeing the rest of it.

Playing as one A-Tak, your particular ship has access to a really great array of weapons and abilities. Ranging from volleys of missiles to dodges in one form, a prod of the transform button puts you in the shape of a Gundam-influenced mech. The latter is used for close-quarters combat where you’ll do a ton more damage with some arching swipes – but it also means you’re far more susceptible to gunfire with less time to react.

Together this forms the bread n’ butter of Galak-Z’s otherwise stellar progression – a mix of individual hunter-gatherer missions and boss battles – but get ready to be kicked back to the beginning if you can’t duck and weave fast enough. Checkpoints apparently didn’t make it to this version of the future.

5. 1001 Spikes

1001 Spikes

Just look at it.

If you want the culmination of the trial n’ error, “mess up and back to the start to try again” mentality, it’s 1001 Spikes.

Clearly inspired by the old school-tributing Super Meat Boy, developers Nicalis took the pixel-perfect platforming of Team Meat’s 2010 release, and applied it to the most environment-scrutinising levels possible. As you can imagine the aim of the game is essentially getting from left to right, but with spikes that pulsate and various pathways that are just tall enough for you to fit through.

A pure distillation of the sort of gameplay pioneered by Super Mario and made brutal by the likes of Mega Man and Battletoads, you’ll either derive some pleasure in surviving 1001 Spikes’ levels or immediately run in the opposite direction.

4. Bloodborne

Bloodborne Fiery Beast

Though Dark Souls grabs the headlines as the hardest franchise around, FromSoftware really put their all into Bloodborne – the slightly more speedy, H.P. Lovecraft-inspired spiritual continuation that is yet to get a sequel of its own.

Right from the off there’s a particular stretch where you’ll have to tackle a good 30+ enemies in quick succession – some of which will ambush you from around corners or ‘activate’ once you’ve passed – culminating in a boss battle. ALL of this takes place before you can once again save, and as there’s nothing anywhere near as unrelenting for the rest of the game, you have to imagine FromSoft included this as a way to separate the ‘casuals’ from those who’ll play the entire thing through.

Bloodborne does deliver when it comes to bosses too, with notable teeth-grinding highlights being Rom, the Vacuous Spider (an eight-legged horror that one-shots you by flinging smaller drones your way), a trio of foes you fight all at once called the Shadow of Yarnham, and Gehrman, another warrior like yourself who provides the final frenetic showdown.

Dark Souls may command the spotlight, but FromSoft’s most devious work is contained quite nicely in Bloodborne, a potential franchise yet to truly take hold.

3. Furi

Furi game
The Game Bakers

Back to bullet hell shooters for the next spot, as there’s no more immediate feeling of “WHAT AM I SUPPOSED TO DO?!” than seeing the entire screen converge.

Playing like a meld of Hotline Miami’s soundscape and Devil May Cry’s lightning-fast combos, each of Furi’s battles are a true test of your preternatural reflexes. Boss attacks come at you in split second intervals, the screen may fill up with projectiles to dodge, a tiny window could present itself to wade in and win – but only if you can navigate some hazardous environmental cues first.

Attack patterns must be memorised, your repertoire of charged attacks, deflections and counters perfected – you’ll barely make it out the ‘tutorial’ if you’re not a battle-hardened warrior ready to take on the world. Furi oozes style out of every pore, it’s a stylish mash-up of all things gaming and sci-fi, and one of the most rewarding experiences you can have – providing you make it to the credits.

Oh… and that optional final boss? Eeesh

2. Crypt Of The Necrodancer

Crypt of the Necrodancer
Brace Yourself Games

What’s harder than fighting a room full of enemies?

Fighting a room full of enemies where you can only attack in time with the beat of the music.

Genuinely, there are few things as mind-bending as already trying to tap various directions so your character can move on cue, but then factor in bosses with audible patterns to pick out amongst the background score, foes that move in individual ways and power-ups you need to activate at precisely the right time. Just playing Crypt of the Necrodancer is one hell of an ask.

It stands to reason that only FOUR people have managed the Platinum trophy on PS4 (0.05% of the player base), as Brace Yourself Games really weren’t kidding when they named their studio.

1. Cuphead

Cuphead Genie
Studio MDHR

Easily – and I do mean easily – the hardest game of the generation by a country mile, Cuphead might have quite possibly the best 2D animation ever seen in a video game, but it’s backed up by a mentality straight out of the late 80s.

Literally, there aren’t any checkpoints, it’ll take you a handful of tries to even get past the first level, and if you can’t manage precisely where to stand or dodge to when the screen fills with projectiles then goodbye. This game isn’t for you.

Eventually you’ll realise everything does click into place, but Cuphead thrives on the time-worn adage of trial and error. You simply need to put the time in to learning the various patterns and animations on-hand or you’ll be eaten alive. Thankfully, Cuphead’s visuals ARE enough to carry this brazen approach to gameplay, and once you get everything down and blitz an enemy by dodging everything only for the game’s “VICTORY!” soundbite to pop up – it’s a euphoria that makes that time invested feel worth it.

Whether you’ll get there is another matter entirely, as at time of writing only a paltry 5.65% of all players on Xbox One have even made it to the second world.