5 Good Games With Bad Endings.

5 Good Games With Bad Endings.

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You know when your wait for so long for a new game to come out and when it finally does and you get your hands on it and can’t can’t stop playing until the end but the ending is just so bad …. and your whole world just crushes down, well here are 5 games that were good until the ending.

Source : Wegotthiscovered.com

5) Destiny 2 – Ghaul

Bungie’s always struggled with delivering memorable end-of-game boss battles in its shooters. Halo 2, already considered to be the black sheep of the trilogy, due, in no small part, to its contentious cliffhanger ending, is the only one of the three that can truly be considered to have a traditional boss encounter. Master Chief’s uninspired final battle with Tartarus, the arrogant, hammer-loving Brute chieftain, had little in the way of spectacle or interesting combat mechanics – you just kept shooting while running in circles to avoid being flattened into a military green-colored pancake.

For comparison’s sake, neither Halo or Halo 3 – unless you count the Guilty Spark encounter in the latter – locked the credits screen behind a winner-takes-all conflict between hero and villain, and are more fondly remembered because of it. The Warthog gauntlet through the Pillar of Autumn and a crumbling Halo ring in the first and third games respectively, are Bungie at its best, in that regard.

4) Borderlands – The Destroyer

Gearbox Software’s loot ‘n shoot RPG series is full to the brim with interesting, if borderline mentally deranged – living on a moon situated in the ass-end of space, far removed from civilized society will do that to you, I guess – characters.

Tina Tina, Handsome Jack and the OG Vault Hunters themselves are all brought to life, not just by Borderlands‘ vibrant, cel-shaded aesthetic, but some brilliantly-penned character development. Jack, despite never appearing in the original game, is, without a doubt, the series’ main antagonist, his popularity in the second game having led to a spinoff, Borderlands: The Pre-Sequel!, which explored the character’s past and origins.

It’s bizarre to think, then, that despite the colorful cast we remember the series to have, the original Borderlands‘ narrative felt very off the cuff, to the point that I can scarcely remember a single story-important event (was there any?) that occurred during its runtime. But that’s okay; Gearbox never publicized the original game in 2009 as being anything other than a loot oriented shooter, a promise that, with the exception of its closing moments, the developer wholly delivered on.

3) Batman: Arkham Asylum – Joker

You don’t have to be a fan of Batman’s comic book origins to know who his greatest nemesis is. Joker isn’t just any run-of-the-mill member of the Dark Knight’s rogues gallery. He’s the poster child, the Yin to Batman’s Yang in every way imaginable. Where Gotham’s protector prefers actions over words, Joker takes pleasure in belittling his favorite plaything’s unbending moral code with scathing diatribe.

That’s not to say the Clown Prince of Gotham is physically inept, but he’s certainly no match for the Caped Crusader. Even on an off day, Batman could swiftly turn Joker’s deathly pale face black and blue with little effort. Rather, it’s the mental battle of wills and ideals that make the two character’s tenuous relationship so fascinating. Removing or ignoring that facet entirely reduces the long-running feud to nothing but a one-dimensional battle between hero and villain. Rocksteady fell into that very same trap with its first entry in the Arkham series.

You don’t need me to tell you how good Arkham Asylum, or any of its sequels, for that matter, is. The writing’s so clearly on the wall that you’d be blind to miss it, but it’s not perfect. For a studio that’s almost entirely made up of self-proclaimed Batman fans, it’s no surprise that Rocksteady, on the whole, nailed the gritty universe and the character’s living in it, but its ending left more than a sour taste in the mouths of many.

Whatever the reasons for the result, reducing Joker to nothing but a hulking mass of mindless muscle in his final clash with Batman in Asylum is damn near a total immersion breaker that accentuates nothing of Joker’s most dangerous attribute: intelligence.

Rocksteady deserves forgiveness, though, if only for Arkham City‘s infinitely better ending.

2) Fallout 3 – Definitive Ending

There’s an exhaustive list somewhere out there, I’m sure, that details in full all of the features, big and small, that make the open world RPG formula so successful, and I imagine their open-ended nature sits somewhere near the top. In recent memory, the likes of Final Fantasy XV and The Witcher 3: Wild Hunt have risen to apex status, with both now considered to be templates for how to make a near-perfect RPG stand the test of time.

The wealth of content they provide is exactly why the genre has become synonymous with MMOs, but unlike their massively multiplayer brethren, single-player RPGs have a defined beginning and end point, at least as far as the story is concerned. Despite that, optional content – side missions, minigames, potential DLC, etc. – is what keeps people coming back, again and again for more. For that reason alone, it’s never a particularly good idea to give the player character’s journey an irreversible end.

1) Mass Effect 3 – Starchild

Surprised? Of course you’re not. Mass Effect 3‘s notoriously divisive ending has, by this point, been discussed to death, and despite its attempts to ‘fix’ the trilogy’s muddled closing moments, BioWare’s beloved sci-fi adventure will forever be remembered by many as ‘that stellar RPG series with the bewilderingly bad ending.’

Which is a shame, because, as the calm, rational and unfailingly objective species that we are, the only way to assess Mass Effect 3‘s quality is by ignoring its ending entirely. That’s not my own convoluted way of suggesting BioWare’s perceived failings should be swept under the rug, but judging the entirety of a trilogy’s merits on its ending is, at the very least, disrespectful.

It was never going to be an easy task, accounting for all of the choices, decisions and loose ends Commander Shepard left in his wake – hundreds, if not thousands, of permutations and eventualities would need to be acknowledged. Did your Shepard opt to put Wrex in an early grave in the first game? Did Garrus, Miranda, Legion and the rest of Shepard’s crew survive the Suicide Mission in Mass Effect 2, or did they all meet a grisly death at the hands of the Reapers and their thralls, the Collectors?

Those are but two of the changeable aspects of Mass Effect‘s narrative; accounting for them alone would take a colossal amount of development time and resources. Did BioWare perhaps bite off more than it could chew in promising every little decision would be accounted for? Undoubtedly, but it also goes without question that it deserves to be cut some slack.

Mass Effect 3‘s vanilla ending certainly isn’t good, by any stretch of the imagination, but it’s easy to see how it ended up that way.

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