Call of Duty: Infinite Warfare Sabotage Review Best DLC Pack Yet

Call of Duty: Infinite Warfare Sabotage Review Best DLC Pack Yet


Infinity Ward has done it again launching one of the most successful FPS Games of 2016 with The Solar Space Thriller Infinite Warfare. They game has been Praised for its endless fun and sci-fi feeling. Call of Duty: Infinite Warfare Sabotage Review Best DLC Pack Yet 


Call of Duty: Infinite Warfare first DLC review

Competitive multiplayer, meanwhile, delivered the sort of solid, well-balanced play for which the franchise is renowned, but didn’t take advantage of the game’s space theme in any particularly clever ways. The biggest highlight ended up being the first episode of Zombies cooperative mode, which took place on the set of a horror film in a retro futuristic theme park and had a terrific wit with action to match. It was a huge step up from Call of Duty: Black Ops III‘s formulaic undead shenanigans.

Now we’ve arrived at the first of four DLC packs set to arrive over the next eight months. Dubbed Sabotage, it sticks with the formula set by previous Call of Duty games: four new competitive multiplayer maps, plus a new Zombies level. (If you want more of the campaign’s spectacular space action you’ll probably need to wait for Infinity Ward’s next Infinity Warfare game.)

And the good news is that all four maps and the new co-op level are pretty fantastic, making this one of the strongest overall DLC packs the franchise has seen in a long time.

The first that I played was Renaissance, and it serves as a fine melding of old and new by making a classic Italian village the setting for Infinite Warfare‘s futuristic, frenetic, jetpack-fuelled combat. With its small, narrow streets bordered by canals and church cathedral set in the centre of the fight, it feels almost as though this map could have been plucked from one of Infinity Ward’s early Second World War-themed Call of Duty games. Its smallish size makes it best suited for fast-paced game types, the sort where you’re as likely to lock on to a target from 10 or 20 metres away as you are to bump into one rounding a corner. The player with the best reflexes will be the victor.

Standing in stark contrast to Renaissance is Neon, a futuristic city with gleaming white curving walls that wouldn’t be out of place in Mirror’s Edge. It is, in fact, a training simulation, which means defeated combatants don’t fall and bleed but rather crumble into digital blocks, Tron-style. So does the architecture. If your bullets blast into the top of, say, a wall, you’ll see it go grid-like and transparent before reconstituting itself. It’s a cool effect. And the zigzagging streets – with buildings you can enter, including a pulsing night club – lend themselves to all sorts of play styles, from campers who like to find little alcoves in which to park their butts to skilled runners and gunners.     

The only real extraterrestrial map in the pack is Dominion. It’s set on Mars, with a huge battle waging in the sky above rocky red terrain. Soldiers weave through hydroponics facilities and the burned out hulks of destroyed military hardware, including ATVs and a crashed fighter. It’s the largest map of the bunch, shaped kind of like a big, circular pit that that favours long range shooters. Expect lots of sniping. But you can escape the long guns – and perhaps even sneak up on their perches – if you stick to running along and within buildings lining the map’s edges. This is clearly a death match map; trying to capture control points or dogtags will just make you an easy target.

While I’ve enjoyed all the maps in Sabotage, the best of the bunch is Noir, which might qualify as the prettiest multiplayer environment I’ve yet seen in a Call of Duty game. It’s set at night in a futuristic Brooklyn, with the Manhattan skyline stretching up majestically in the background. It also has several more immediate visual flourishes, like a holographic dancing girl atop the roof of a nightclub. the first couple of times I played this map I was killed more times than I care to admit simply because I was caught looking around. And its layout is smart, too. It’s a simple three-lane affair, but with lots of verticality, including opportunities for wall running and the upper floors of buildings to explore. I didn’t play a game type on Noir that didn’t feel perfectly at home within it.

No Matter which Call of Duty Game it is Zombies will always get the best review because of 1 simple answer, its the only game mode people enjoy without raging. Call of Duty: Infinite Warfare Sabotage Review Best DLC Pack Yet