Here is a good debatable argument that has been wondering my mind for ages. This article talks whether Dark Souls 3 should have an easy mode for the New players to the series or the players that don’t feel like spending $60 to get frustrated with a game ridiculously hard. Can Dark Souls 3 Have an Easy Mode?
The debate rears its head once more, like some great giant. Should Dark Souls have an easy mode? From Software’s iconic games made big waves with the savage difficulty of Demon’s Souls, and they haven’t done much to quite since. They’ve become badges of honor, in some ways, one of an untold number of everests to be climbed before you can call yourself a “hardcore gamer.” The difficulty is an indelible part of the game: the frustration, practice, repeated death and humiliating defeats are part of what makes the game feel quite the way it does, and to make it through one of these games is a catharsis indeed. But despite all that, Dark Souls 3 needs an easy mode.
It’s true: a relatively experienced video game player, fluent in dual analog controls and possessed of a certain fortitude, should be able to finish this game. But that still limits its appeal to a tiny subset of gamers, and an even tinier subset of humanity. There are too many of my friends that I’d love to be able to see that nightmare inside one of these games, but the second I start describing it they just sort of shut down. The Souls series is possessed of a haunting artistry virtually absent from other AAA titles. Why cut people off?
From Software could just follow in the footsteps of nearly all other games when crafting this mode. It’s not complicated: just up the amount of damage the character does and lessen the amount the enemy does, maybe with some scaling for later levels in there too. Just ease out those rough edges. It could still be plenty hard for anyone who isn’t as good at this sort of thing, but it would allow some room for error. Dark Souls 3 won’t even let you level a character until you face down a nasty boss: I wouldn’t blame anyone for quitting the game right there.
As Erik Kain notes, there already is an “easy mode” of sorts in the form of summonable NPCs and other players that can help you out in tough fights, but this seems like an imperfect solution and, like so many things in these game, a relatively obscured one. Don’t get me wrong: it’s allowed me to move through some nasty bosses without a total mental breakdown, but there should be something more comprehensive in place.
The best way to play Dark Souls 3 is the way the developer intended. It’s well tuned, difficult in all the right ways, and worth it. That’s the thing about an easy mode — it would do absolutely nothing to challenge the integrity of that original balancing. The standard mode remains there, intact and difficult in all the ways we want it to be. An easy mode would allow more people to experience the game, and that’s a good thing. It’s exclusion is restrictive only, and I can’t stand measures that prevent people from playing games seemingly, just for the sake of it.
I love this debate for the simple fact that there are just 2 sides Yes or No. If you ask me Ill say yes because it should welcome new player and they should have a difficulty for the players level rather than hours of practice or should I say constant Deaths. Can Dark Souls 3 Have an Easy Mode?