Can Overwatch Keep you entertained for Long?

Can Overwatch Keep you entertained for Long?


Overwatch is one of the newly released games of 2016, it has become unbelievable popular since it is  a different kind of FPS. in Overwatch you can chose a variety of characters with different abilities and equipment, each with their own play-style but can the game keep you entertained? Can Overwatch Keep you entertained for Long? 


Can Overwatch Keep you entertained for Long? 

I have no reason to play Overwatch. There are no unlocks to quest for, no content to be discovered, no new weapons to gain or characters to unlock. The levels I gain in the game have no ramification beyond a few spray patterns, voice lines and skins, and my experience of the game 100 hours in will look, more or less, identical to my experience of the game the first time I booted it up. We live in a video game industry dominated by dopamine loops, whether in Candy Crush, World of Warcraft, Call of Duty or anything in between. Play our game, the modern game says, and we will give you all manner of virtual riches. You will experience a sense of accomplishment and stave off existential dread for another day. Not so in Overwatch, however. I have one reason to playOverwatch, and one reason only: it’s fun.

Blizzard is by no means alone in structuring its game this way, but it’s still something of a gamble in the modern AAA landscape. There was a time when progression-less multiplayer was pretty much all there was, but when Call of Duty rose to power with unlocks and ranks, the rest of the FPS community more or less followed suit. It’s especially important for games that focus on multiplayer rather than a campaign: a single player campaign has a progression system baked in from the start.

There’s something hugely refreshing about it. An Overwatch match is short, exciting, and ultimately sort of low pressure. That will change with competitive play, but most players will continue to experience the game through the “quick play” option: easily consumable little matches that ultimately have little to no bearing on each other. Every time I start a match, I do so not to fill up a daily activities meter or to work towards some sort of new unlock, but simply because I want to. Playing for a few days now, it’s remarkable how remarkable that feels. There’s something relaxing about that single unit of play with no swirling metagame to worry about.


Ultimately, it makes the game less sticky: deeper progression systems give you a sense of investment in any particular game, and a suite of daily activities give you tools for developing addiction. Without that stuff, every minute of play needs to argue for its own existence, and the game works harder because of it. Maybe we’ll get more unlocks and progression as the game goes forward, or as new, rare skins become increasingly important status symbols. For now, though, the game is fun and fun only. There’s something wonderful about that.

This guy has a point but he is forgetting about the target audience, although not many people will stay long in Overwatch due to the lack of reward. the players will play for its competitiveness and teamwork necessary to win. Can Overwatch Keep you entertained for Long?