Fallout Series From Worst To Best.

Fallout Series From Worst To Best.

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The latest addition  to the amazing nuclear family happened in 2015, fallout 4 a game that many of of are still in love with to this day, But how does this generation installment stack up against its predecessors?but do you think anything can math up to the original ’90s version , and where do spinoffs like Fallout Shelter and the Tactics spinoffs sit in a definitive series ranking?

source : Whatculture.com

8. Fallout: Brotherhood Of Steel

Interplay

Fallout: Brotherhood Of Steel marked the series’ console debut in 2004, but its trademark role-playing gameplay had mutated into something far less appealing.

Brotherhood Of Steel cranked up the action and pitted players against linear levels in a move that evoked Baldur’s Gate: Dark Alliance, except nowhere near as good.

Frustrating, maze-like levels and repetitive gameplay are two of the biggest criticisms the game was slapped with upon release, and the overall consensus among fans is that this was an unnecessary departure from a winning formula.

Brotherhood has since been rendered a non-canon entry in the series, which is fair enough considering it adds little to the overall story.

7. Fallout Tactics: Brotherhood Of Steel

Interplay

Stripping the Fallout formula down to strategy and combat doesn’t sound like a great idea, but Fallout Tactics: Brotherhood Of Steel pulled it off.

Developer Micro Forte proved that other gameplay formats are a good fit for the series, winning over the naysayers with refined, turn-based combat.

Fallout Tactics earned plaudits for its thinking man’s depiction of Wasteland warfare, but it fell short of perfection. The dunder-brained computer AI only opened fire when it was shot at first, and there were some frustrating bugs related to the game’s vehicles which were never fixed. War never changes, eh?

Whether Tactics is considered canon is a subject of some debate. Fallout 3’s development team once tried to tell us it isn’t, but a vague reference to the Chicago-based Brotherhood in that game suggests it’s at least quasi-canon.

Take it up with Bethesda. No doubt they’ll look forward to your letters

6. Fallout Shelter

Bethesda

The Wasteland is a truly versatile setting. Where else could host a series of free-roaming RPGs and a base-building simulation for mobile devices?

Fallout Shelter was a surprise announcement at E3 2014, stealthily sneaking onto mobile the following year to make the wait for Fallout 4 less soul-destroying.

Is it really a better game than either of the Tactics titles? In many ways, not exactly, but it’s a fantastic addition to the series for what it is.

This free-to-play Vault sim casts players as the Overseer and has them build up a nuclear bunker from scratch, tending to the day-to-day needs of its dwellers.

It successfully captures the look, feel and humour (how hilarious is it when your dwellers are attacked by Radroaches?) of the series and is spoiled only by the microtransactions bugbear and the lack of an ending.

Plus, it gets bonus points as the only entry in the series that you can play on the bog.

5. Fallout

Black Isle Studios

Wasteland fans will beg to differ, but Fallout laid down the definitive formula for the post-apocalyptic RPG when it exploded onto home computers in 1997.

From the Vaults, to the Brotherhood of Steel and the Pip-Boy, all of these conventions began here, and the games industry is irrevocably changed because of them.

Those who boarded the series when Fallout 3 thrust into in the 3D age will barely recognise the original as a Fallout title, since the action taking place from a humble top-down perspective, but it still holds up well enough.

It is, however, brutally difficult by today’s standards. There’s none of that handholding that console gamers are accustomed to and, ugh! That damn time limit!

In hindsight, having a limited time to complete the main quest did detract from the free-roaming exploration that Fallout fans have come to thrive on, and the series’ edgy humour didn’t really flourish until the next instalment.

There are times when the tone was downright gloomy and we were like ‘who died?’ Then we remembered the answer to that question was most of the human race.

Nevertheless, Fallout is a vital piece of gaming history as the title which kickstarted an incredible franchise. They don’t come much more influential than this.

4. Fallout 2

Interplay Entertainment

Fallout 2 is a stellar sequel which recaptured everything that was great about the original and ironed out everything that wasn’t.

Gone was that restrictive time limit, and the sense of gloom had largely dissipated as the black clouds over post-apocalyptic America made way for black humour.

It was a refinement of Fallout as we once knew it, but New Reno is the sole reason we could never get enough of this game.

Other than glorious 3D visuals, New Vegas has nothing on this wonderful in-game location, a place where players could become everything from prize fighters to mafia goons, or even porn stars. The sense of freedom and the possibilities were endless.

By 1998 standards, Fallout 2 had everything… but once you’ve used VATS to explode a Raider’s head like an overly-ripe melon, it’s hard to look back.

3. Fallout 3

Bethesda

Some of the diehards would have you believe Fallout 3 was, in some respects, a step backwards for the series. The moment when it became ‘Elder Scrolls with guns’.

There’s a legitimate complain in there somewhere, but there’s no escaping the fact that the third numbered instalment took the franchise forwards in countless ways.

The jump to 3D visuals and the first-person perspective made Fallout more cinematic, and Wasteland wandering more immersive and unbridled than ever.

Fallout 3’s Capital Wasteland may be irradiated to the core, but there were few in-game worlds that felt more alive than this when the game landed in 2008.

VATS was also a game-changer for the series, bringing the gunplay to life like never before. Watch a Super Mutant’s limbs fly off in slow motion and then tell us it isn’t one of the most triumphant combat systems in RPG history.

As bold and ambitious as Fallout 3 was, it was never a perfect game. Fans of the originals were after meatier RPG components and a stronger narrative, while everyone else just wanted the game to be glitch-free.

In hindsight, Fallout 3 set the standards for the series in the modern age, like the original did in 1997, and was no less influential than the game that started it all.

2. Fallout 4

Bethesda Studios

Much like Fallout 2 did back in the day, Fallout 4 successfully revised the blueprint it inherited from its predecessor and the result was a vastly superior game.

It pretty much had to be, given that Bethesda had next-generation technology on its side, but we’re talking more than a few shrewd tweaks here.

Sure post-nuclear Boston feels like a more cohesive world with lots more to see and do, and the talky protagonist makes for a stronger narrative, but it’s features like the building mechanic that truly set it apart.

Nostalgic for New Reno from Fallout 2? Why not build it yourself with the countless raw materials you’ve amassed during your quest?

It’s these kind of activities that can distract your from the core quest for months, possibly even years. Who needs a wealth of downloadable content or Fallout 5 while you’ve still go an empire to build from recycled junk?

Of course, those who damned Bethesda to hell for turning its back on top-down RPG gameplay are no more likely to be convinced by Fallout 4 than they were by number three, but it’s the boycotters who are missing a trick.

1. Fallout: New Vegas

Obsidian

There’s a simple reason why Fallout: New Vegas out-nukes the rest – developer Obsidian took the Fallout 3 formula and merged it with some of the fan-favourite components Bethesda jettisoned when it took the series into 3D.

The new Mojave Desert setting was a more vibrant place than the Capital Wasteland before it and the warring factions its hosts makes it a more meaningful place to live in.

The return of the reputation system, which dictated how said factions reacted to the player, was a welcome inclusion which won back old-school fans who didn’t think Fallout 3 was their cup of Nuka-Cola, and Hardcore mode was a RPG purist’s dream.

New Vegas felt like a glorious homecoming, given that members of the Obsidian development team were a part of Black Isle when it was making Fallout games in the 1990s, and their in-depth knowledge of what makes these game work shone through.

The best of old and new collided in New Vegas and the result was the standout entry in a series that has captured fans’ imaginations since the mid-1990s.

 

 

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