Final Fantasy XV Broke Even on Development Cost Within 24Hours

Final Fantasy XV Broke Even on Development Cost Within 24Hours

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Final Fantasy XV is well Known throughout the Fans due to its nearly Decade-long Development, the FFXV Director stated that the Game Broke Even with the 1st 24 Hours it was released on November 29th, 2016. The game shipped 5 Million Copies in its 1st day and increased by 1 million in January 2017. Final Fantasy XV Broke Even on Development Cost Within 24Hours

source: gamespot.com

It didn’t take long for the game to recoup its development costs

Before Final Fantasy XV came out, Tabata said the game needed to sell 10 million copies to be a “success.” He later clarified that comment, stating that 10 million is the studio’s personal goal, not necessarily how many units it needs to move to turn a profit.

Despite only being out for a month, Final Fantasy XV landed in the No. 10 position for best-selling games in the US for all of 2016.

Square Enix, like most other publishers, does not disclose budget specifics for its projects, so we don’t know how much Final Fantasy XV actually cost to develop. The game was backed by a major marketing push as well, which would be separate from the development costs.

It was a long road to release for Final Fantasy XV, as the game was announced as Final Fantasy Versus XIII more than a decade ago, at E3 2006. At E3 2013, the game was re-revealed as Final Fantasy XV. It was delayed multiple times after that before it finally came out in November.

GameSpot’s Final Fantasy XV review scored it an 8/10. Reviewer Peter Brown said it is a “fascinating game” with a “beautiful world and exciting challenges.”

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