Fallout 4 is by far one of the best Games to come out in 2015, but many people are still discussing whether it is an RPG or not? check out this article below and tell me what you think. Is Fallout 4 a Horrible RPG?
Where Fallout 4 falls short
Warning: Spoilers beyond this point.
There’s infamous bad blood between fans of the first two Fallout games, which were isometric turn-based titles, and gamers who discovered the series with Fallout 3 / Fallout: New Vegas. I’m one of the latter type — while I’ve been playing PC games since the mid-1980s, Fallout and Fallout 2 didn’t make it on to my radar for whatever reason back when they were new. My first exposure to the series was with Fallout 3 and while I’ve tried to dive back into the earlier games, I’ve had trouble switching back to turn-of-the-century gameplay and UI designs.
I bring this up to make it clear that I’m comparing FO4 to its immediate predecessors, not kickstarting an ancient debate over the direction Bethesda took the series.
Fallout 4 has two problems that mutually reinforce each other. Throughout the first part of the game, the overarching goal is to find the son stolen from you while you were trapped in cryogenic stasis. Once you find him, you discover he’s the leader of the evil Institute, a secretive organization whose artificial humans (called synths) have been replacing humans in key positions of power for years, if not several decades.
How you play Fallout 4 is largely determined by how you view synths and the question of artificial consciousness. In theory, this could have been an amazing plot. One of your companions in Fallout 4, Nick Valentine, is a synth with the transplanted mind of a police officer who was killed just before the Great War erupted. He openly questions whether or not he actually exists, or if he’s just a shadow, a copy of a man 200 years dead.
One of the factions in the game, the Railroad, passionately believes that synths are people, first and foremost. Most of the other factions see them as a dangerous, evenly deadly, invasion force. The Institute maintains that synths are robots, incapable of any kind of thought.
Fallout 4 presents you with plenty of evidence that the Institute is wrong, and virtually no data to suggest they might be right. The game never explains why they believe synths are just robots, nor why the Institute is replacing human beings with synthetics in the first place. It’s loosely implied that the Institute believes human beings can’t be fixed and that the solution is to “redefine” mankind — one of your companions, X6-88, openly states that things will be better once all the humans living above ground (the Institute is below the ruins of the alternate-universe MIT, dubbed the Commonwealth Institute of Technology) are dead and gone.
The game doesn’t explain why the Institute has been creating Super Mutants with Fallout’s Forced Evolutionary Virus, why the Institute believes that communities of humans who survived a nuclear war are going to roll over and die at some point in the near future. There’s no discussion on the nature of synth consciousness that would prove the Institute is correct.
As the player, you encounter various types of synth, with early models clearly robotic and the later designs indistinguishable from humans, but you never have the opportunity to question them or gather data to make an informed decision. The Fallout games use terminal entries to give you critical backstory and information, but information on these critical issues is almost entirely missing.
If you back the Institute, you do so out of perceived loyalty to your son, a man decades older than you, whom you didn’t raise and haven’t met. That’s despite the fact that he leads an organization that’s guilty of mass murder and (arguably) slavery.
The second problem with Fallout 4 is that while you can choose which faction you side with, the entire game boils down to one of two, nearly identical endings — the Nuclear Family, or the Nuclear Option. While the game’s final quests play out somewhat differently depending on which faction you choose, there are just two endings. Neither explains anything about what happened to the Commonwealth after the events of Fallout 4. Your friends, companions, and the settlements you visited — you find out nothing about how the choices you made will shape the Wasteland in the future. Mamma Murphy will present you with a few vague lines of vision if you visit her after the game ends, and Piper might write a newspaper story. That’s it.
I would like to know what you guys think of these facts, I was a bit off with the change between FO3 and FNV compared to 4 but I still felt that fallout feel, what do you think? Is Fallout 4 a Horrible RPG?